tsai-sc
Original StarCraft shareware controlled with recorded Jev action probabilities.
# Jev plays StarCraft shareware A TypeSafe System One harness for **Strongarm, the first combat mission in the original StarCraft shareware campaign**, with a game recording and Jev's actual action probabilities. Inspired by [TypeSafe's Doom demo](https://typesafe.ai/blog/introducing-system-one-models-and-jev). **Jev completed Strongarm.** Development attempt 16 reached the original game's committed victory outcome, and the captured “Congratulations! You are victorious!” screen was visually reviewed. The evidence verifier passed. Earlier development attempts included interrupted runs and runtime faults; “attempt 16” does not mean sixteen completed matches or sixteen model defeats. The original 1998 Windows executable runs inside [BottleShip](https://github.com/jenissimo/bottleship). The harness observes structured game state, asks `jev-latest` to choose a command, and executes that choice through ordinary mouse and keyboard inputs. The game is paused during state reads and inference. This independently implements the structured-state decision pattern shown in the Doom demonstration; it does not use TypeSafe's Doom harness code. Screenshots are recorded for viewers, while the model receives structured observations. This is a bounded mission experiment, not a benchmark of real-time competitive play. ## Verified run The winning run used source [d055e37](https://github.com/phyous/tsai-sc/commit/d055e37) with separate Economy and Army decision opportunities. See the [verification report](docs/verified-run.json), [runtime details](docs/run-environment.json), and [visual review](docs/visual-review.json). | Recorded measure | Result | | --- | --- | | Actual model | `jev-1.13.0` (requested as `jev-latest`) | | Model decisions | 421 | | Elapsed wall time | 17 min 37.88 sec