Jev plays Puyo Puyo
Four questions a move: which phase, then the best landing.
Hiroyuki Ota wired Jev into the puyoai engine, with the game running in real time. Each move sends the board and the outcome of every possible placement, then asks one question about the current phase and three more about which outcome fits the strategy. Board-only questions were too weak, so he moved to picking outcomes, passing a strategy and staging the decisions. It now chains three and beats the random player.