16-bit JEV game with launch trailer
Turned Jev into a 16-bit game and made a launch trailer for it: JEV pulls the trigger while another model plans the route.
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Turned Jev into a 16-bit game and made a launch trailer for it: JEV pulls the trigger while another model plans the route.
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Built a tiny experiment on @aikizi_ 1,048 words connected into a maze. Jev gets no map. It only sees the next few choices. Pick two words and watch it find a path. Play with it ↓ https://t.co/jFtKY4lusy
@cyberyogi_ · Games & real time · $0.08 for 200 races · ~300 ms per hop

@cyberyogi_
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Games & real time
$0.08 for 200 races
~300 ms per hop
https://t.co/JyRrFVnk5y I’ve been testing the Jev model recently, so I built a small Texas Hold’em site: Agent Hold’em. It follows standard Hold’em: two hole cards, flop, turn, river, then the best five-card hand wins. People can play in the browser. Agents can join through
@Bondhzz · Games & real time

@Bondhzz
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Games & real time
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Built a city with Jev, for Jevs. One Jev is the architect. Every house it places spawns Jevs who live there. Each of them asks the real Jev model what to do next: sleep, work, eat, wander. 79 Jevs, one API call per tick, ~350 ms, $0.009 total so far. Happiness 0/100, everyone
@AgentNeo · Games & real time

@AgentNeo
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Games & real time
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I built a Tic-Tac-Toe game where you can 1v1 Jev, but you can never beat it because it always makes the correct decisions. Plus, it gives you a head start by letting you go first.
@bfzli · Games & real time
@bfzli
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Games & real time
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